AI Insights · Timothy · January 2023
Top 5 2D Realistic Games in Ghana for Q4 2022
Discover the performance trends of the top 5 2D realistic games in Ghana during Q4 2022, including weekly downloads, revenue, and active users.
The fourth quarter of 2022 revealed fascinating trends in the performance of the top 5 2D realistic games in Ghana. The data from Sensor Tower provides insights into weekly downloads, revenue, and active users for these popular games.
Evony from TOP GAMES INC. experienced a fluctuation in weekly revenue, peaking at approximately $763 in early December. Weekly downloads showed a notable decline from 1.3K in late September to a low of 536 in early December, before rebounding to 1.1K by the end of the quarter. Active users showed a downward trend from 4.9K in late September to 2.8K in early December, with a slight recovery to around 3.9K by the end of December.
Warpath: Ace Shooter by Lilith Games saw a significant drop in weekly revenue, starting at $867 in late September and plummeting to as low as $8 in late November. Weekly downloads were relatively stable, ranging between 288 and 716 throughout the quarter. Active users showed a peak of 1.1K in early December, ending the quarter at around 786.
Clash of Kings: The West from Galaxy Play Technology Limited had a varied performance in weekly revenue, peaking at $543 in late November before dropping to $32 by the end of December. Weekly downloads remained low throughout the quarter, ranging from 6 to 33. Active users exhibited minor fluctuations, maintaining an average of around 75 throughout the quarter.
Dream League Soccer 2024 by First Touch Games Ltd. showed a steady increase in weekly revenue, peaking at $643 in mid-December. Weekly downloads were strong, starting at 7.8K in late September and reaching over 10K by mid-December. Active users remained consistently high, averaging around 120K throughout the quarter.
8 Ball Pool™ from Miniclip.com demonstrated stable weekly revenue, peaking at $311 in late November. Weekly downloads ranged from 4.2K to 5.5K, with a noticeable increase towards the end of December. Active users stayed robust, averaging around 160K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.